Blender Plugin

  • Blender Plugin

    Posted by Nicholas Peshman on June 7, 2024 at 1:55 pm

    About:

    I have created an Add-On for blender that at the moment generates fret positions and makes a fretboard according to several parameters. This makes it extremely easy to get started with modeling a Guitar in blender. If you are interested it please give it a whirl and let me know what you think about it and if you like it, what you don’t, what you would like to see etc… If you do like it and would like aid its development please donate here https://bit.ly/3yXeKK1(Its paypal)

    <font color=”#dd9933″>Installation:</font>

    <font color=”#dd9933″>To install Download the attached zip File and move it to an accessible location on your hard drive (DO NOT UNZIP THE FILE) then open blender go to Edit->Preferences->Add-ons. Click “Install” on the top right and with the file browser select the zip file and then click the Install Add-on in the bottom left. You will then need to check the box by the line that says Add Mesh:Guitar Generator” This should appear after the install occurs if not Type Guitar in the search box to find it. Close the preferences window</font>

    <font color=”#dd9933″>
    </font>

    <font color=”#dd9933″>Usage:</font>

    <font color=”#dd9933″>In the Sidebar (also called n-panel) on the right of a 3d view there will be a tab call “Guitar Generator” click that. Now fill out the data fields that appear to what you desire and click the “Generate Guitar” button that is near the top. Thats it!</font>

    Nicholas Peshman replied 1 year, 7 months ago 3 Members · 11 Replies
  • 11 Replies
  • Ian Davlin The Looth Group

    Administrator
    June 8, 2024 at 8:01 am

    Really Cool NIcholas! Looking forward to what’s next !

  • Nicholas Peshman

    Member
    June 21, 2024 at 12:51 pm

    I haven’t heard any feed back yet on the add-on. I am posting an update here This should install just like the last one and overwrite it. Save the other zip if you would like to go back! This one as the main part of the neck being generated given a couple of neck profiles. I am not happy with the outliner organization and I think I may have found some additional tools that will make something better so there should be a large opverhaul coming in the next update which might take a while to produce.

    That said if anyone has feedback on how it is now or even better how they would like to use something like this. NOW is the time to let me know!

    The file size has gotten to big to post here, so yall can grab it off my google drive

    https://drive.google.com/file/d/1YlCeCwYiwmz4tBvK9JE8Cx8EUdktIZIB/view?usp=sharing

    nick

    If you would like to donate/tip click here https://bit.ly/3yXeKK1

  • Nicholas Peshman

    Member
    June 28, 2024 at 2:34 pm

    A quick update on things. I am integrating Geometry nodes into the plugin but there logic is really a bit loopy compared to whats standard. and no pun intended its throwing me for a loop (ok the pun was intended :)). but we are getting it and it will get in there just going slow. It also looks like I will have some additional blender tools/addons that will be coming out as a result of this effort. It just makes sense to split these things off into their own but will work nicely in conjuction with the Guitar Generator.

  • Nicholas Peshman

    Member
    July 13, 2024 at 6:36 pm

    Another quick update. I have finished the initial set of geometry nodes and am currently working on getting everything tested and packaged together for the next release. I am also making a bunch of tutorials that will be released on the Photon and Plane youtube channel. I hope to have everything wrapped up and ready fpr the next release in the next week or two. Including a video of it being used for real world applications.

    • Paul M

      Member
      July 18, 2024 at 8:52 am

      Just wondering, what would you do for CAM after you design the guitar in Blender? It doesn’t have any cam function, correct?

      Blender sounds interesting…it seems more “creative” than fusion maybe. But the built in cam in Fusion kind of keeps me there. Even though sometimes the cam is maddening.

      • Nicholas Peshman

        Member
        July 20, 2024 at 7:41 pm

        There are several free “add-ons” that allows cam functionality in blender. The one that immediately comes to mind is blender-cam. But for me personally since I use a laser getting it to an svg file is enough then I take it into the laser controller software lightburn which runs the laser.

        You are right blender is definitely more oriented towards creativity than being precise but thats not to say you can’t be precise in it. Like theres a different plugin called cad sketcher that will allow you to do most cad things and use constraints. The biggest problem I have foudn thus far in blender is the moving and snapping things to the desired location. Blenders snapping doesn’t work as typical but I know of another plugin that does allow for that.

        • Nicholas Peshman

          Member
          July 22, 2024 at 8:54 am

          I just picked up the Cad Transform 2 addon from gum road for blender and it works very well. No more snapping problems. I would definitely recommend using this plugin it does cost but is affordable in the $10-20 range

  • Nicholas Peshman

    Member
    July 15, 2024 at 3:40 pm

    I have fortunately/unfortunately uncovered a show stopping bug. Fortunate that I caught it now unfortunate that it needs fixing before I do release.

  • Nicholas Peshman

    Member
    July 23, 2024 at 6:57 am

    It’s a mix of Python and geometry nodes. The geometry nodes have added a lot of flexibility for the end user but are causing a lot of problems in terms of interfacing and producing reliable results.

  • Nicholas Peshman

    Member
    July 25, 2024 at 9:56 pm

    Here is the next revision. Everything has moved to modifiers and I have started a youtube playlist showing how to use everything. The playlist will grow as I can add videos. But the general idea is that you add a curve from the blender assets then make a new mesh object like a cube applie the desired modifier to the cube and select the desired curve in the modifier

    Download:

    https://drive.google.com/file/d/1nHTs7Ip4LKZ1a-GBbTzUX0JEuKbKsr-p/view?usp=sharing

    tutorials

    https://www.youtube.com/playlist?list=PLkwOxGEokaBDM-GV4DXugM39oSUwy4XIG

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