A while back I did a video of cleaning up a scan with one of the newer scanners. I cant remember which one now. Bottom line is that the scans are brute force vert clouds and are very heavy and still fairly dirty. If you are interested using them, I would get used to the idea of using a program, like Blender, that is designed for mesh modeling.
There is a workflow in CG modeling called retopology that is worth looking at. Most game/movie assets are now made using sculpting tools, which also leave really heavy, dirty models. I think a crafty person could use this to clean up models enough to get them back into a nurbs modeler for more precision manipulation.
All that being said, if you’re thinking this might be a decent workaround for the pain in the ass of learning Fusion or Rhino, it is not. At this point, considering the current state of the art, it would be more difficult not less.
Here’s that video.
https://dev.loothgroup.com/post-type-videos/blenderscan-of-les-paul-turned-into-custom-routing-template/